Selling a card does not remove its entry, and the player always has the option of buying the card back, especially if the card was a rare card that had only one instance throughout the entire game the price is twice the amount of coins they had received for selling the card in the first place.Ī few Catch Cards, most notably the eight obtained through defeating Shadoo, cannot be bought at all and can only be obtained once. If the player desires, they can sell cards back to the shops, with each shop paying the same amount. Typically the rarer the card, the more coins it is worth. Exceedingly rare cards, such as the Amazy Dayzee and the Pixls, are referred to as Special Cards their design is gold and they boast three stars on the Card Collection screen. Most boss and character cards are considered Super Cards these are silver and have two stars. Normal enemy cards are bronze and have one star on the Card Collection screen. The cards are expensive, however, and often exceed 50 or even 100 Coins.Ĭatch Cards are also valued based on their rarity. Their selection of Caught Cards also changes frequently and allows the player to choose which card they wish to buy, as long as it is in stock. Flopside's shop, Fondest Hopes, sells Catch Card SPs, a red palette swap of the original Catch Card which almost always works (except on bosses), for 100 Coins each. The player chooses one of eight Card Bags that each contain a card the exact contents are a mystery until the money is paid. While Caught Cards reduce the amount of exploration required to complete the collection, they are usually sold at random for a more expensive price than buying a blank Catch Card, depending on which Card Shop the Caught Card is bought from.įlipside's shop, Catch a Dream, sells Catch Cards for 20 Coins each, as well as random Caught Cards for 10 Coins each. These shops sell them in two forms: simple blank blue cards, which can be used to capture any enemy, and turns them into a collectible card if it succeeds players can also buy Caught Cards, which already have enemies on them. There are two Card Shops in the game, one each on the first floor of Flipside and Flopside, where Catch Cards can be bought. These cards can be bought or found in the overworld. Collecting the other character cards has no effect. If the player obtains Mario's card, the Flip Meter never depletes, allowing him to stay in 3-D indefinitely. Important characters such as Merlon, Bestovius, the Pixls, and even Mario's partners from Paper Mario and Paper Mario: The Thousand-Year Door have their own cards as well. Bowser is the only enemy with multiple Catch Cards: owning the first card from completing the Flopside Pit of 100 Trials twice and beating Shadoo doubles damage against him, while the other ones do not. The maximum number of each Catch Card that can be held is 99, multiplying the damage done to that enemy by 100. owning two Squiglet cards multiplies damage done to Squiglets by three, while owning three multiplies it by four, etc. Owning the Catch Card of an enemy increases all damage done to that enemy, starting at double damage for one card this factor is increased by one for each card collected, e.g. Catch Cards exist for all of the enemies in the game, and display information on them such as their HP, Power, Defense, and other notable traits the item description for blank Catch Cards states that it captures an enemy's soul.