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At one point, the player is captured and tasked with escaping from a cell, a task that requires the splitting of doors, their frames and handles, the use of electricity to paralyse a guard, and to counteract throat dryness caused by drinking from a puddle. Wadner visits a beach and watches three young girls, none of whom pay any attention to him.
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Players can choose to mix a range of cocktails for Pollack. Pollack interrogates a bartender, who says Wadner has recently been there. During this time, the cafe changes ownership but there is no progress on the case. He completes a reconnaissance mission at a cafe by working there for weeks to complete trained movements like placing a napkin on a counter.
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Pollack follows Wadner to San Ambrosio, an island off the coast of Chile. He takes his gadget briefcase, boards a submarine, and sails to the Pacific Ocean. Pollack has unlimited funds at his disposal, complete a Rubik's Cube in under three minutes, and can kill with his bare hands. To catch the thief, Interpol chooses their best trainee, protagonist and playable character John Pollack, a young American of Polish descent. Clues lead suspicion to fall upon commando and former CIA agent Joachim Wadner, who appears unhelpful but intelligent. When religious artifacts from around the world, often with insignificant market value, start to disappear, Interpol realises it is not the work of a dishonest collector. The game's puzzles call on the player's knowledge of varying fields, such as cocktail recipes the player is, for example, tasked with ordering a drink of the correct composition for a tourist. Often, progression through the game requires the player to locate objects the size of a single pixel on the monitor this is known as pixel hunting. The player completes actions by clicking a command button then either an inventory item or a part of the room screen. The player uses the action commands in a manner similar to LucasArts adventures. The menu offers six different actions, equipment, and a map.
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Players solve puzzles and interact with characters to progress through the story. The game is divided into three chapters, each of which takes place in a different location. It is a point-and-click adventure game that consists of a series of photographic images, although most information is communicated with text. Tajemnica Statuetki is shown from a first-person perspective. The backgrounds use photos to portray scenes throughout the narrative, including its occult-themed finale. The gameplay requires players to combine actions with either items or the world to create action. The game found warm reception from both the gaming community and from industry magazines which tended to focus on the title's positives. Tajemnica Statuetki was praised for its plot and for being a cultural milestone that helped advance and legitimise the Polish gaming industry despite attracting minor criticism for its game mechanics and audiovisual design. The first title in the adventure game genre that was produced in Poland, its plot revolves around a fictional Interpol agent named John Pollack trying to solve a mystery associated with the thefts of ancient artifacts around the world.Īt the time of the game's release, software piracy was rampant in Poland the game, however, sold between 4,000 and 6,000 copies, becoming very popular there. The game was conceived by a team led by Adrian Chmielarz, who used photographs taken in France as static screens within the game. While it was never released in English, it is known in the English-speaking world as The Mystery of the Statuette. Tajemnica Statuetki is a Polish-language adventure game developed and published by Metropolis Software House for DOS-based computers in 1993.